Thanks! I really appreciate it, glad you like the models. If I ever manage to get them all done, I'm sure I'll want to scrap all the earlier ones and make them better, haha. I've been slowly trying to update the original ones with better details and stuff now that I have more of a clue of what I'm doing.
I'm around so many completely badass character modelers at work all the time, it really makes you want to kick yourself in the butt and improve, that's for sure.
I didn't think you'd be this far into the process for at least another week or two. She looks great so far. Her waistline might be a little too thin from the front/back, but that's a minor nitpick that could become mute as the model progresses. With the engineer being one of my mains, I'll wait with great anticipation for the final product.
To use the models in game, you have to rig (skin) your model to the bones of the original character, thus requiring the proportions to be nearly the same. So good luck to anyone who would want to try that with something based off those skinny weeaboo drawings, lol. That's the one good thing about drawing fan art, you don't have any technical limitations.
Thank you! I'm surprised that it's translating pretty well in 3d so far, I was a bit worried about her being kind of stocky and slouched with the Engineer's posture and bulk. We'll see how it goes! I just gotta worry about the head now, haha.
depends, i'm new to the game (and honest about newbness) and sometimes you can find othe rplayers who have free accoutns who don't quite get the idea of why it's called "Team Fortress" and tend to spoil it for alot of the old players who have been playing for sometime. the only thing that bugs me is being mistaken for a 14 year old boy, when infact i'm 25 and female -_- oddly enough i have never had that problem playing other team type games online so it was a new one for me. i'm hoping to get better and good enough to enter a small tourdie with a team, but most of the people i play with are in the states, so timezones would pose huge problems for me.... but you never know, i'd love to get fully into the whole thing a bit more than just being a casual player.
I could say the same thing about people playing the game 2 years ago. It used to be every Christmas there was a big influx of new players, and eventually they adjust to the game and you move on. TF2 players are still really tame to me, compared to the bratty kids on games like Gears of War 0:
The problem is that most of the new players are either complete newbies calling HAX every time they're killed for just standing still in plain sight, or they're griefers moving from Counterstrike/other games and then griping about how they deserve praise because they're godly in other games or how much TF2 sucks because it's not like the other games. And a lot of these in the latter group are modders, abusing the Scout mostly and using his speed + scripts/hacks to gain the upper hand.
Every since TF2 went free2play, it's been hell for us veteran players :/ Valve has been trying to introduce more new items along with hats, but I don't like how they're primarily focusing on the "player favorites" like the Soldier, Scout, etc just to draw in and cater to the free-play crowd. The Spy, Sniper, Demoman, Engineer and Medic are being vastly overlooked and have been for almost a year.
So that's why people are upset over the whole thing. TF2 was fun before they opened it to everyone.
Griping aside, I like your work here. What program are you using? I can't access your gallery due to my ISP being pissy x: I've been trying to make character models and items but I've having a terrible time figuring out rigging x-x
Yeah, that's what I hear, but I can't say my tf2 playing has been negatively impacted by new people, and found most of them pleasant. I think it's a bit of a stretch to say that they're mostly hacking and cheating, but then again, I rarely get a chance to play these days. I think that a lot of the new hats and weapons have pretty much killed the aesthetic of the game and complicated things a bit, but it's still enjoyable overall.
I use 3ds Max and some Zbrush for modeling and textures in Photoshop. Rigging/faceposing is one of the more time consuming parts of the process, definitely not my favorite part.
eh...either you're lucky then or my friends and I have terrible luck, most of the players we encounter are, for lack of a friendly term, assholes x-x but yeah, i have to agree with the items ruining the aesthetics...when I first found the Contribution pages, one of the limits was "keep it 50's-themed, no futuristic designs", then they come out with the Deus Ex promos? Ahem, Valve, not amused.
Agh! Every TF2 modeler I meet uses Max and/or Zbrush!! How do you get those when they're so expensive? x-x All I can use is Blender.
Yeah, I do wish that they kept their hats more fitting, overall. I don't mind the idea of them at all, and the clever ones that fit the game's style are really cool. It seems that they allow just about any wacky idea at this point, as long as it meets technical specs. The hat paint is actually the worst, some of those colors are a real eye sore and really flat.
I used Max since I was at the Guildhall, you can get an educational license for free. That's what I use at work, too, so I could never be without it.
I only joined last year during the Australian Christmas, but my friends I game with who have been there longer are of the same opinion.
What was once a combat game is now a troll-infested commerce bonanza. I like the concept of character customization, but I despise the price it comes with in TF2. A lot of people only play it now to collect all the items and/or trade hats. As a "completionist" myself I can understand the drive to collect things, but the importance people place on hats has caused the game to degrade. :/ I knew a few people who made it their life to craft and trade the hats...they had a nervous breakdown when the power went off. It's sad. Everything's all about hats. People come into a server and text/micspam "ANYONE HAZ HATS?" and interrupt us with incessant trade requests.
I've been making items to contribute to TF2 and I refuse to make hats. xD; I'm not going to contribute to a problem. Even if a set of mine might be better with a hat...no. There are already tons of hats, Valve can use an existing one for the set, they have enough of a variety already.