ChemicalAlia, I'm sure you have heard this a lot, but I wanted to say it again:
THANK YOU! Thank you so much for making these awesome mods! I was so sick and tired of seeing the skimpy clothed, skinny teenage girl - female versions of the TF2 characters!
Your models are creative along with keeping the original feel of the characters and keeping them "battle ready" at the same time. After the other mods I've seen, I can honestly say that yours are the best! Thank you so much again for making these!
Can you select either the male or female versions yet or is that something still on the back burner on the coding end? I am really interested in this and it looks like it will be awesome when your all done with it. I was thinking about doing something similar for my modeling project for school but never knew what the max poly count is for TF2 models and seems everyone is using 3D Max while I use Maya and importing one to the other is a task in it's self
No, there is no way to do that, as far as I know (they are both finished now, though).
You can see the polycounts of the models by decompiling them and importing them into your 3d program. Modeling for Source requires a ton of external plugins and programs, so you may want to read up on the Valve Developer Community if you'd like to give it a try. It doesn't matter what program you use to model them at all. I believe the originals were done in XSI or Maya, but it makes no difference whatsoever.
I decompiled the models and imported the SMDs into Max with the smd import/export plugin, I never used .obj. .obj doesn't preserve materials or the skin modifier. I also didn't animate them, I rigged my models to the bones of the original character and did a facial rig with morph targets.
Wow, I REALLY like these! I'm new to this game but I love it so far and the work you have hear is amazing! The models look perfect and straight from the game and the designs for each of them are VERY nice. More realistic ideas, they look like actual thought and planning was put into them and I admire that time taken. REALLY great, keep up with your beautiful work
This sort of work is impressive to say the least. I was absolutely shocked when I first saw it on FPSBanana, and even more so after I found that they've gone as far as to have their own voice actors. Had I not already reskinned all the characters, I would have downloaded this at a glance. The quality is excellent and the process was professional. It goes without saying that there are still improvements to be made, but compared to the quality of previous models which attempt to feminize the classes, these two are the queens.
I've skimmed your article on Game Career Guide, am currently catching up on the Kritzkast Podcasts ( 30 minutes into episode 68 and waiting to get to next where you guest host), and I agree completely with you. Being part of that male audience, even I think that it's getting a bit ridiculous how females are just being created for the sexual appeal (Bayonetta, Tomb Raider, now Metroid, just to name a few). It's refreshing to see someone doing something against that status quo.
In my personal opinion, those female characters who are just "tits and ass in a steel bikini" I can only tolerate for so long before they bore me. I prefer those characters like Alyx and Faith. As an example, there is a character from one of my unwritten stories named Trisha, the apprentice of highly revered scientist, who spends little time on her appearance, and doesn't have a body that would be necessarily called "sexy" by her co-workers. Alas, she is part of the trio of my favourite characters from that story.
There are characters that I have created or helped create (Trisha being one of them) that I have never even given half a thought to making them sexually appealing until I had to go and actually create their image, at which point I only just realized how easy it is to take that path. (What I'm actually talking about: [link] ; Apologies for the crappy drawing as an example, I'm a bad artist x.x ) But it's something that I'm only considering if that kind of thing applies to that character, and even then, it wouldn't be anything extreme.
I feel like I've made this a little longer than it should have been, but there are few things I like to get myself involved in, and this is one of them. Whether my commitment to this will last, only time will tell. It's not often that I actually reach out to someone with credentials, so I'm sort of putting myself out on a limb with this. (not to sound like a kissass, even saying "I agree with you" in the longest way possible doesn't coincide with very well. ) Mostly though, I'm bored and have found something meaningful to occupy my time with. Hey, at least I'm not wasting it uselessly stalking a Pyro around 2fort or playing on... ugh... Hydro...
Back to commenting directly on your work, I can't wait to see what you do for the other classes, if/when you do. Keep up the good work.
I've never played TF2, but the female medic looks wicked. We need this kind of variety in video games, for sure. Don't get me wrong, I like looking at sexualized pixels, but a character with a little more personality to them would be awesome!
I haven't actually played TF2, but am familiar with the designs and have been a bit peeved with homogenous physical designs in girls. You did an absolutely AWESOME job with these--managed to make them both feminine and distinct. LE GASP. Who knew it was even possible?
I don't have much time for comments on DA lately but I've been watching all your work with these, and I LOVE them! I can't wait to see and hear them all. (And if you want a lady!Scout voice, I totally want to volunteer as it's the only accent I can do. )
That's awesome, I'm glad you enjoy them so far! I definitely would like to continue working on more classes when they're done, now that I know many more mistakes to avoid making, and I'll be needing voices for them (as long as Zenimax lets me do outside projects like this still). When I get to the Scout, let me know if you're still interested and I'd love to hear you're take on him!